Selected inputs
Record the Cash or Strength label, starting value, target, and observed rate before treating an estimate as useful.
Use this page for player-entered Cash or Strength targets, upgrade planning, and repeat-run decisions.
No official cost table or reward formula is preloaded. Use the primary estimator for a measured rate, then treat every unknown upgrade input as player data.
Record the Cash or Strength label, starting value, target, and observed rate before treating an estimate as useful.
Use the measured inputs for repeat-run math and compare one farming choice with another only when the observation is consistent.
Send players to farming, codes, wiki rewards, and updates when numbers may change after patches or events.